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Feb 16, 2015 OTOH I am running the Kobold Trap Lord in B2 from the playtest who has a 'fire bomb' which is all intents and purposes is a grenade. The DMG does have a section on explosives and it seems you can basically toss the grenade wherever you want and it hits everyone in its AoE with a saving throw to evade some of the damage. I like the versatility of this weapon, which packages up several cool abilities that already exist in 5e D&D but rarely get used in my experience. https://digintensive.weebly.com/3d-planogram-software-for-mac.html. Morningstar, very rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. This weapon has 5 charges and regains 1d4+1 expended charges daily at dawn. Apr 10, 2018 Bomb Damage Multipliers, Cleric Spoilers, And MORE! Black Dragon Gaming. The Five Worst Spells in Dungeons and Dragons 5e - Duration: 19:26.
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https://potentmystery925.weebly.com/parallels-deskto-p12-for-mac.html. Exotic Light Thrown
Cost: | 10 gp |
---|---|
Damage (Small): | 1d6 |
Damage (Medium)1: | 1d8 |
Critical: | N/A |
Range Increment: | 20' |
Weight2: | 2 lbs |
Type3: | Fire |
HP4: | 4 |
Hardness: | 8 |
Dmg mori poland. 1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies 'and', either type (player's choice at time of attack) if the entry specifies 'or', or each end of the double weapon is a different type if the entry specifies '/'.
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies 'and', either type (player's choice at time of attack) if the entry specifies 'or', or each end of the double weapon is a different type if the entry specifies '/'.
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A bomb detonates when the fuse ends after being lit.
When making an attack roll with a bomb, the thrower targets a square (AC 10). If this hits, the bomb explodes, destroying itself and generating a 10ft radius burst, centred on the square that was hit. Anything in the area is dealt the bomb's damage, with a Reflex save (DC 10 + 1/2 the thrower's BAB + the thrower's Dexterity modifier) for half. https://renewjohn682.weebly.com/download-jetbrains-toolbox-for-mac.html. If the thrower uses a different ability score for thrown weapon attack rolls, they can use that ability score modifier instead of Dexterity to determine this DC if they want. If the bomb has an enhancement bonus to attack and damage rolls, apply this to the DC.
If you roll a 1 on a damage die with a bomb, re-roll it until it's not a 1. Best free mac cleaner download.
For the purpose of enhancement and masterworking, bombs are considered ammunition.
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Back to Main Page → 3.5e Homebrew → Equipment → Weapons
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MisterSinisterv |
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Bomb Damage 5e
Retrieved from 'https://dnd-wiki.org/w/index.php?title=Bomb_(3.5e_Equipment)&oldid=250664'
Author | MisterSinister |
Class | Thrown |
Cost | 10 gp |
Critical | N/A |
Damage | 1d8 |
Damage Type | Fire |
Hardness | 8 |
Hit Points | 4 |
Identifier | 3.5e Equipment |
Proficiency | Exotic |
Range | 20 |
Rated By | HarrowedMind |
Rating | Rating Pending |
Size | Light |
Title | Bomb |
Weight | 2 |